Game
Verlet Swing

7 years ago

April Fools! So we decided to go third person instead. Also we're turning it into an MMO.




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Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.

The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!

Over at the cool stuff department, black holes are being invented!

Off the the woods to build a legally-not-a-house. Happy easter everyone!

I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443

Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824

We have finally launched!