
Next up
btw, this was the ball with 195K vertices that plagued framerates of my older Arcaball games from 2023 to 2024, it was remade from scratch and it only has 864 vertices
progress on making map screen, second pic with text
(REALLY LOUD, TUNE DOWN VOLUME) A preview of revamp done for 1-1 (still not done yet, any feedback is very welcome)
Screenshot Saturday! (21:35 of +3:00 GMT, Minsk) Alright, so I was making some improvements to my fifth finished game of my life*
[SOUND WARNING] so i revisited this intro movie lying around in hyperblast and i thought, why not republish here?
On out of 0 to 10, how would you rate this piece i improved on?
Arcaball Reforged devlog - visual overhaul (Adding visual enhancements and making some performance optimizations by pooling objects and stuff, f*ck you bandicam for making it worse)
Sorry, I skipped Screenshot saturday but here's the screenshot of WIP (of reworked UI cause I needed to polish out UI navigation thing and simplify interface whole cause old version was too cluttered)
[SCREENSHOT SATURDAY] Today's update, made new camera orientation
Few touchups for new UI for Hyperblast
Nothing new ig










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