9 days ago

Few touchups for new UI for Hyperblast

Nothing new ig




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progress on making map screen, second pic with text

btw, this was the ball with 195K vertices that plagued framerates of my older Arcaball games from 2023 to 2024, it was remade from scratch and it only has 864 vertices

so far so good :)

[SCREENSHOT SATURDAY] Today's update, made new camera orientation

Arcaball Reforged devlog - visual overhaul (Adding visual enhancements and making some performance optimizations by pooling objects and stuff, f*ck you bandicam for making it worse)

On out of 0 to 10, how would you rate this piece i improved on?

[SOUND WARNING] so i revisited this intro movie lying around in hyperblast and i thought, why not republish here?

Screenshot Saturday! (21:35 of +3:00 GMT, Minsk) Alright, so I was making some improvements to my fifth finished game of my life*

(REALLY LOUD, TUNE DOWN VOLUME) A preview of revamp done for 1-1 (still not done yet, any feedback is very welcome)

Sorry, I skipped Screenshot saturday but here's the screenshot of WIP (of reworked UI cause I needed to polish out UI navigation thing and simplify interface whole cause old version was too cluttered)