Shoutout to Peyton Burnham, I swear his tutorials are the best for understanding (hard for a beginner like me) code to lay the foundation of this game. Even though right now Arcade* looks like the copy of his tutorial game it will look different in later development stages. Anyway here are the changes:
Minor updates from last time:
Extras are now accessible (not much there though)
Resized the entire game to get more of that pixel art feel
Different Main Menu layout
Implemented stuff:
Base for Dialog System (with decisions that MATTER, meaning it will have more than 1 ending)
Working on / Next up:
Lore based Quests
Interactions (for quests, objects, events, characters etc.)
Level design
Later on:
Opening Cutscene
Saving/Loading (it's not needed at the time and kinda frightens me)
Items (especially including the "hearts" and "gravestones" which are needed for secrets)
i posted this by missclick oopsie
~ Acrelek
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