Game
Area 86
8 years ago

Area 86 DevLog #6


Hello!
Hope that everyone had/has and possibly will have a great Xmas!

Development computer is still in the workshop and will be there until mid-January as they say.
( Replacement parts delivery from America take ~1 Month :/ )

But again there is a bright note to this!
Got lucky to borrow a old PC from relatives and can continue to work on new levels + fixing some old bugs.
It’s not the most powerful machine, but we are getting along!

Here is a sneak peak of Level 2

5d0a8c659dcd3.jpg

The level has become wider in all possible axes which means that you can explore this and further levels in even more ways.
Also, this level will include breakable glass, moving lifts, freezing places and hidden objects.
Some actions will require physics manipulations, while others just your quick eye!

That’s it for this time, see you next year!

Happy New Year!



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Next up

It's October already!!!

It's time to release the pre-release demo version!

Hello!

I made a present for you!

Fixed little bugs and uploaded a new Area 86 demo version with a pumpkin feature!

[ You can enable pumpkin mode under Options -> Others ]

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

brung back my old oc plus a new one

...they don`t have names yet tho

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.

2d lighting experiment

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.