Game
Arkangel (An Undertale Fangame)

6 hours ago

Arkangel Devlog 4: Checkpoint


With exams and deadlines nearing, we (we as a team of 3 people) will have to dedicate most of time to studying. This is why I've been actively working on everything else around the encounter. Unfortunately we are lacking a lot of resources, but that's not an issue yet.

Overworld

Following the last devlog, I finished ALL overworld rooms and events. This includes both the standart and the new ones. Visually I'm happy with how they came out, but we are yet to work on a new sprite for Frisk, as well as a couple items/tilesets in other rooms.

It's a rather small but welcome addition, but I had a lot of fun working on them.

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That being said, they are not made equal...

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GUI, Prologue

I really wanted to get something done for the prologue and menu before I focus on the studies. The menu was pretty easy to figure out; I want it to be minimal but atmospheric. It's empty for now since we couldn't make the art for it yet, but the layout should stay as it is.

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Although the art is not going to be flashy, I want the menu to be reactive in a similar way to No More Deals: it will change subtly as you progress the story.

The prologue on the other hand was dificult to figure out. It took me a lot of drafts to figure how to start the game, until I ended up with a pretty fitting dialog. Again, since we are struggling with art at the moment, I went ahead and made the placeholders myself. I like some of these, we could use them as a reference in the future.

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Encounter

I was still not happy with the atonement route, so I revisited the path once more

I think I got the dialogs right this time. Chara doesn't talk a lot, but they are responsible for most of the feel in the battle. I couldn't figure it out until I finished one the rooms and the rematch events in there.

Another thing I didn't like is the background: it felt too sudden and static. I made it progress differently throughout the battle, giving each part of the fight a distinct feel.

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The rest of the progress there is either too techical to talk about or too important to leak yet.


At the end of projects and exams I should be free once again. By that time we should have some of the assets done.

Thank you all for your patience! It means a lot and motivates me keep juggling between the work and the game.



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