Game
Project TUSSLE
9 years ago

Armor Up, Pass


A short while ago, there was only one way to make a fighter invulnerable. It was a set timer that made all attacks ignore the fighter. This is good for things like respawns, ledge hangs, and rolls, but what if you wanted something cooler, like Bowser-style heavy armor that takes damage, but shrugs off the knockback of weak moves? Or if you just wanted to reduce knockback without removing it? Or if you wanted to be able to take an attack with no ill effects, but still count that as a “hit” to block projectiles?

Why, with Armors of course! What are Armors? Armors are a special filter that can be applied to a Hurtbox that takes in hitbox data from the opponent and spit out modified numbers.

The current list of Armors are as follows:

  • Super Armor - Nullify the knockback and hitstun from a set number of attacks

  • Hyper Armor - Nullify all knockback and hitstun from all attacks for the duration of the armor

  • Heavy Armor - Give a threshold of damage or knockback, and everything below that gets ignored!

  • Cumulative Armor - Give it a value of damage or knockback, and it’ll absorb that much over the duration. The number of hits don’t matter, but the amount does.

  • Invulnerability - Take no damage, knockback, or hitstun, but still count as a hit.

  • Intangibility - Just straight up ignore any hitboxes that come your way and let them carry on.

These can be added to a fighter with the <addArmor> subaction, modified with <modifyArmor> and removed with <removeArmor>. If this is a bit baffling, not to worry, the Character Builder has finally had it’s last few cripping performance bugs squashed out and now is getting a complete overhaul and becoming much more user-friendly! Keep your eyes peeled for that and more big changes!



0 comments

Loading...

Next up

WARNING! Challenger Approaching!

Feature Friday - Minor Text Fixes

Feature Friday - Control Freak

Legacy Editor: Re-imagined

Feature Friday - Articulate!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Made my first ever animation.