15 hours ago

Around 5gb and half the entire ONAFF project in blender, while also the Clickteam File is around 300mb. Getting close to finishing the game, need more testing and refinement tho.


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Mostly AI works very well, just needs balance between mechanics, add scripted events and make better visuals and sounds for now.

I love this Golden Freddy appearence. He scared me already by a few times.

When bonnie on your left door window.

Updated list of Differences and Features that differ from original FNAF 1 - One Night at Freddy Fazbear by @kazovsky

One Night at Freddy Fazbear's OST - Overdose Remix/Cover by @spacedocker and @kazovsky Pre-release version.

Original Music by Karl Casey (White Bat Audio)

He is everywhere. On left, front, right and cameras. Even behind the windows sometimes. He also can be in random hallucinations and make creepy noises. This is not the golden freddy that we know from modern lore, completely new take on the character.

Big Shot Golden Freddy will have a heavy impact on your gameplay, he blocks buttons, he can appear anywhere and forces player to move whenever they may be and also makes the player use their cameras often to find him there to prevent the jumpscare.

At an Italian car festival in Asiago.

Dead Island 2, MK1, Sea of Thiefs. Never gonna buy games friends me suggest or pre order anything.

Nice weather today.