Next up
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Chica looks different.
Fnaf 2 reimagined screenshots, just for practice in blender.
Maybe make the game all filtered?
Probably gonna make this way from now on.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
unexpected and unedited unsettling renders
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.


























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