Since it has been requested to implement a one player mode i started to play around with the idea of artificial intelligence. I have some kind of prototype that has been released in the current build but it’s far from perfect. It currently works in a statemachine which can be very simple in its behavior but im hoping to make it much more complex.
I’ve also fixed a few bugs like bullets bouncing of walls randomly, or not randomly it was specific id’s. But it’s fixed now and should work perfectly

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