Game
The Horde: Revitalized

5 years ago

As usual, have fun getting no context to anything. (Basically, I was designing various graphics for the game, and fooled around on Paint net for a few minutes.) There actually isn't much else context, my fooling around just ended up looking cool lmfao.




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Playing with Inkscape (program) for making vector graphics, and it's pretty fun and could replace Google Drawings in my workflow in the future. I also now know you can compile gifs with GNU Image Manipulation Program (very good).

2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

Happy New Year, POPGOES fans!

Here's a summary of some of the best POPGOES things that happened in 2025. What were your favourites?

Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

Into the Water

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

V2.0.0 Released

Nostalgia-Bait Springtrap

If you know, you know.

WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎