Next up
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
He hord
Can you survive till 6 am? #fnaf #fivenightsatfreddys #fnaf2 #fnaf2movie
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Page 18 of my FNAF AU comic: Wiring the Stage See all finished pages here: https://ko-fi.com/album/Wiring-the-Stage-D1D41I5P0M New page: every Friday
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Who is ready for the FNAF 2 movie!!
Leprechaun 2 (1994)
Hilariously dumb film
















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