Next up
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Finally, you can sell the fruits/veg of your labour. :)
(Mines and menus preview build)
Available for testing now
Opinions on a new graphics style?
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
0 comments