Next up
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Character customization: How and why bother? (expand)
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.











0 comments