Game
A Day In The Life

5 years ago

Finally, you can sell the fruits/veg of your labour. :)




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Opinions on a new graphics style?

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now