Loading...
334
3 years ago

@Deep_Zar asked why the edges of my meshes look the way they do in the #Blender viewport, so here's the answer! 👇


It's a setting in the viewport shading options called "Cavity", as you can see in the video above.

It only shows in the viewport, not the render, but the reason I like to use it is because sometimes it's hard to see the edges of a mesh in the viewport with the default flat shading.

Keep in mind that if you have a lot of complex meshes in your scene, this can cause the viewport to lag.



11 comments

Loading...

Next up

Some headphones I made in #Blender... I wish I could make them real though

Another model that I showed my class how to make in #Blender… Are you noticing a trend?

Little behind the scenes progress screenshot

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

#GJAsks hard to pick a favourite, but one of my favourite platformers is "Unravel Two". I recently completed it with my brother, and we thoroughly enjoyed the puzzles and level design!

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

Cameras, cameras, and more cameras Here's a behind the scenes look at all the cameras I'm using to render this scene for my game "What Was Found at Ravenhill"... all the orange boxes are cameras that will render out a different view of the room

Here's an old pocket watch I made today in #Blender for my game What Was Found at Ravenhill I had a lot of fun making this one!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Animation in progress...