Loading...
334
3 years ago

@Deep_Zar asked why the edges of my meshes look the way they do in the #Blender viewport, so here's the answer! 👇


It's a setting in the viewport shading options called "Cavity", as you can see in the video above.

It only shows in the viewport, not the render, but the reason I like to use it is because sometimes it's hard to see the edges of a mesh in the viewport with the default flat shading.

Keep in mind that if you have a lot of complex meshes in your scene, this can cause the viewport to lag.



11 comments

Loading...

Next up

Busy making this door in #Blender for my game "What Was Found at Ravenhill"

Made it to 2025 followers in 2025... pretty cool achievement, all thanks to all of you!

Thanks for following along with my projects whether you've been here for a while or have just started following me. Yall are the best!

#HobbitDay My favourite thing about LOTR you ask? Um... all of it??

Here are some LOTR themed renders I made in #Blender a long time ago. They're not that good, so maybe I should make more now that I've had more practice

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Here's a raven wooden statue I made in #Blender for my game "What Was Found at Ravenhill"!

Wishlist now on Steam!

Another friend?

Joltober prompt day 4: #Potion For the Joltober prompt potion, I made what I think a #Minecraft brewing stand would look like in real life. What do you think?

End of the month secret stickers!!! There are currently 3 secret stickers to collect by placing charged stickers on my posts! My sticker pack will return to normal by the 1st of October, so grab these stickers while you can!

And now he isn't so dirty anymore

#GJAsks What's your favorite game featuring zombies?

I don't usually like games or movies with zombies in them, but I did enjoy Half Life 2, mainly for Valve's amazing level design and storytelling