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3 years ago

@Deep_Zar asked why the edges of my meshes look the way they do in the #Blender viewport, so here's the answer! 👇


It's a setting in the viewport shading options called "Cavity", as you can see in the video above.

It only shows in the viewport, not the render, but the reason I like to use it is because sometimes it's hard to see the edges of a mesh in the viewport with the default flat shading.

Keep in mind that if you have a lot of complex meshes in your scene, this can cause the viewport to lag.



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