This update includes:
569 fully colored battle and dialogue sprites
22 in-game borders
Hundreds of translated lines revised and polished
Added download for macOS version (Intel + ARM64 are both supported!)
Fixed running animation bugs in scenes such as first encounter with Sans, Toriel independence test, etc.
Fixed no-particle bug in dusting animation
Fixed Canis Minor neck color bug
Fixed border not displaying bug if the game path contains parenthesis.
Fixed Win7 32-bit crash on launch bug
Update Highlights
Warning: this part may contain spoilers!
MTT NEO
Asriel Dreemurr
Development Timeline
Aug 2021 – Apr 2024: Core Game Development
Aug 2021 – Jun 2023: Spacey develops PS!Outertale Area 1–4
Aug 2023 – Apr 2024: Spacey revises the Dark Neutral and Bully routes, and writes content + endings for Scene 5
Apr 2024 – Sep 2024: Game Optimization Phase
Apr 2024: PS!Outertale 5.0 Beta testing begins, WS3917 joins the Discord and starts working on Chinese translation and testing support
May 2024: Initial Android support, APK test builds released
Jun 2024: Official multi-language support introduced, with in-game language switching
Aug 9, 2024: Official release of PS!Outertale V5.0.0
Aug 2024 – Apr 2025: Post-Launch Development & Optimization (led mainly by WS3917 and the mod/translation team)
Aug 2024: Spacey fully opens the source code and grants repository maintenance rights to WS3917
Sep 2024: Outertale Border Project begins, with the first Outlands border completed
Nov 2024: Major bug in Frisk’s running animation fixed, significantly improving gameplay
Dec 2024: Mobile button support completely rewritten, vastly enhancing mobile user experience
Dec 2024: PSOT Character Portrait Project begins; borders for Starton, Foundry, and other areas completed
Jan 2025: Chinese translation of PSOT completed; borders for Aerialis, CORE and more added; major sprite coloring progress
Feb 2025: Citadel and Rec Center borders added; further improvements to running system
Mar 2025: All remaining borders completed
Apr 2025: All 569 colored sprites completed, final running system bugs fixed, Brazilian Portuguese translation officially finished
Take a look back to the project:
Aug 26, 2021 – Aug 9, 2024:
1079 days — @spacey_432 created a brilliant and complete work.
Apr 2, 2024 – Apr 13, 2025:
376 days — @ws3917 , @Murder--Sans_MDR , @therealjustanimates
and many other friends came together to polish and perfect that work.
As stardust carried our dreams, we reached the edge of the galaxy — the farthest point this journey was ever meant to go.
But even here, among fading echoes and glimmering stars, we are not stopping.
With hearts full of wonder, we set our sights beyond once more — ready for the next destination.
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