I joined Gamejolt 6 years ago, and it looked very different back then! It was a lot more focused on games without the social posting side... stickers didn't even exist yet! 
I joined Gamejolt so I could upload my small free games for people to play, but I love how it has evolved over time to be the more social site it is today. 
I love that I can share updates on my projects, as well as general social posts like this one!
Next up
#Devruary Day 18: Which game dev inspires you most?
I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today! 
#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore!
I also really like sound design, it's a fun way to add a lot of detail to the experience.
#Devruary Day 10: What's your least favorite part of game dev?
Ngl, although I can do it, coding is the least enjoyable part of game dev to me
Even with visual scripting tools it can be hard... Pictured some code from my game Rivet 
Our quests inspired by #EverythingIsCrab end on March 5!
Complete them while you can!
(Everything is Crab is a cute, challenging, highly replayable action roguelite.)
Play the demo: https://bit.ly/EverythingIsCrab
#Devruary Day 8: What engine are you using in your current game? I'm currently working on two different games, for my puzzle game What Was Found at Ravenhill I'm using Visionaire Studio. For the game "You're Not Welcome to Rennville I'm using Construct 2
@EterspireMMO
is a Jolter to Watch! They're the team behind Eterspire, a true free-to-play MMORPG on PC and Mobile with crossplay. Follow @EterspireMMO
and the Eterspire game page before the quest ends on March 10 and you'll get Coins!
Not quite sure what I made with one of my students in #Blender today... But it's something 
#Devruary Day 4: What keeps you making games when it gets tough?
I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself! 
HAM: The Game launched today!
It's a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you.
Wishlist and learn more: https://bit.ly/HamTheGame
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.















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