Today’s game has a name; and that name is the title of this piece so I will not repeat it here. Instead of doing what I hinted at, and making the RTS from yesterday but taking down the screen size a few notchs so I could add more, I spent today working on some new stuff and some time saving processes.
For example, the movement in todays game took me a while to figure out, but in practice, takes less than forty seconds to write down (depending on your typing speed). Also, instead of taking the boring, bland, and tasteless path of adding a score bar, I made it so that you get shields for every enemy you kill (and different shields for different enemies).
Enjoy the screenshot below while I go get fooled by all the things my friends are saying that aren’t true.
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