8 months ago

Attempting new things


I've been thinking about it since i published FlatFormer Engine, and that is the idea that i should make a "Universal API" of some kind, what i mean by that is i wanna make a template for myself which already has some of the stuff that used to be a struggle, like Audio and Graphics

No idea how long this will take, considering the edge cases and different functions i will have to implement

For now, i have implemented some basic things like Input and some Error Handlers as seen in the second image

I'll be making sure to update on how far i get with this! ^^



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Decided to get a little bold with the fox character i keep drawing

Probably the first time i've drawn him like this

Decided to add a simple lighting system for top-down tiles

With textures, i can't even tell that it's blocky; this ended up being more of a visual upgrade than what i previously thought!

Fun fact : Originally, i wanted to include this icon in the description and/or thumbnails on my games as a way to tell everyone that the game was "Potato PC Compatible"

It is #spawnday for me today as of writing this!

Since this is a bit of a special day for this account, i've decided to also make post an "Ask me anything"! If you had ever wanted to know something new about me, now's your chance!

Everybody thank you so much for helping me reach 700(+1) Followers!

Your support is what helps me stay motivated! ^^

Looks like Windows 9X compatibility is at an all time high for me here, I'm sure there's probably 1-5 people who are excited about this, but i found it fun to be able to play on such an old OS

Yet another animation test (60 FPS)

Once again, testing the waters, getting pretty used to it!

It seems i have woken up to realize i reached 600 Followers about 8 hours ago!

Might've been a little late this time, but I'm still extremely thankful that everyone here was nice enough to follow!

ILY all, and take care, i'll be trying to be more active

Animated Furr Test; I've learnt how to make Tween Animations! :D

50 FPS animation for the time being, i might start using 60 FPS shortly

Quick Eevee Doodle i made