Game
SashaCat Miner
7 years ago

August 20


With school coming up and having just started my job, I haven’t gotten around to putting builds up on gamejolt.

This new version was mostly tweaks to make small things work better.
-Bubbles twice as large
-Bubbles three times the speed
-Slower gem shards
-Gem shards better collision

Besides those, I added bubble juice that depletes as you shoot bubbles and fuel that depletes as you boost the ship around.

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I also changed the UI to bars instead of text.

I updated the instructions to reflect the switch in left/right clicks.

5d09a17187dc0.png

The shop now has options to refill the bubble liquid and to refuel the ship. Later, there will be more types of upgrades.

5d09a1746d2f1.png


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Here are some screenshots from early in the game.

August 20 (30 minutes later) I noticed that the game was set to a 16:9 resolution, but the UI didn’t fit correctly. I’m not really sure how to fix the web version… but I fixed the downloadable. BEFORE: AFTER: I also added a quit button.

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

Why walk when you can jump?

Showing off player 2 😎

What do you think?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)