Game
In-Human : Windfall Legacy
6 years ago

B.0.2 released


  • General Bug Fixes

  • Changed how Main Quest operates (Same for optional quests)

  • Changed credits a little

  • Changed sprites from placeholder to custom (Made by @Zion_arts )

  • Changed Lutium City's sewer office to Neroductions Industries (Also made it look better by making it look like an office)

  • Changed how defense works (Used to be damage = Enemy atack strength divided by character defense to random from 0 to defense, then if that num is less than half of defense than it deals enemy damage, if not it deals half damage (tell me if this system is stupid))

  • Added some loot is other areas

  • Changed Custom Cursor to default cursor (Due to complaints on Mac that the cursor is too big to fit screen)

I also plan this to be the last release for a while, because I'd like to work on other projects. But I will fix any bugs or glitches you encounter. Have an Idea for an Island/Dungeon/Item/Weapon/Enemy? Please go to the description to find the Github page where you can post any ideas! If you don't have a Github account, tell the idea in the comments below! If you submit and Idea and it becomes accepted, your username will be in the credits!



0 comments

Loading...

Next up

Devlog update 2 Beta is close to coming out. this desert island known as Delni is a forest with dangerous wolfs! However, there is secrets and treasure here as well also changed from bomb to dynamite Also added a camera mode @Zion_arts

In-Human Anaria 0.1.0 Released

Update - (1/29/2021)

Bandana Dee the Dream Friend

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

"Our work is never over" they said.

Strange Umbrella

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.