General Bug Fixes
Changed how Main Quest operates (Same for optional quests)
Changed credits a little
Changed sprites from placeholder to custom (Made by @Zion_arts )
Changed Lutium City's sewer office to Neroductions Industries (Also made it look better by making it look like an office)
Changed how defense works (Used to be damage = Enemy atack strength divided by character defense to random from 0 to defense, then if that num is less than half of defense than it deals enemy damage, if not it deals half damage (tell me if this system is stupid))
Added some loot is other areas
Changed Custom Cursor to default cursor (Due to complaints on Mac that the cursor is too big to fit screen)
I also plan this to be the last release for a while, because I'd like to work on other projects. But I will fix any bugs or glitches you encounter. Have an Idea for an Island/Dungeon/Item/Weapon/Enemy? Please go to the description to find the Github page where you can post any ideas! If you don't have a Github account, tell the idea in the comments below! If you submit and Idea and it becomes accepted, your username will be in the credits!
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