Game
Baby Mummy's Curse
13 years ago

Baby Mummy's 20th Chamber


Hi there! I finished the 20th Chamber of my little action plattformer “Baby Mummy’s Curse”. Furthermore I did some gameplay changes. Your feedback is much appreciated!

Well, the boss of this chamber is the “Acid Sphinx”, that is firing acid balls in all directions … fairly deadly! Moreover you must use the Sphinx as a platform to manage the level.

I did a lot of changes in this version.

ChangeLog
2013-08-29

  • added Chamber 20

  • improved player’s controls (Generally more grip and less inertia. It’s now easier to jump/walk from edges. Shorter jumps are possible now. Hold longer the jump button to jump higher.)

  • added Acid Sphinx boss enemy

  • extended player’s animation (landing animation)

  • added purple “perfect”-gem (appears by collecting all gems in a chamber, when lives are at maximum)

  • added “Perfect!” game play (the 21th chamber will be locked until all 20 purple gems are collected)

  • added a little perfect gem display on the upper right of the screen for each chamber

  • added new crumbling platform (crumbling in time intervals)

  • added broken ladders graphics

  • added gems to chamber 1 and 2

  • changed the gem arrangement in chamber 6

  • added third chamber selection screen

  • temporary kicked the training room

  • added mouse animation

  • minor graphic and game play adjustments

  • changed walk range of the scorpion at chamber 9

  • swapped the chronological order of chambers 6 and 7

  • added a single spike in chamber 9

  • several new tile graphics

Additional changes (2013-08-31):

  • Increased player’s moving speed

  • Improved jumping controls (more grip when landing)

  • Improved level design of chamber 19 and error fixing (the mouse isn’t a barrier for the wooden box anymore)

  • fixed an error in chamber 16 (now you can ride the wooden box)

  • minor level design changes in chamber 14

  • chamber 7 is a bit easier now (deleted a spike)

Hope you like!

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