Game
FNaF World XL

2 years ago

Bad news: It's not looking like I'll have the time to make that late June release.

Good news: When it does release, there will be something to make up for it.




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Figured it out.

First signs of danger.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

It's been a long time coming...

Yeah, we're doing this.

New project is having a fun, early outing.