Game
Whitevale Defender
7 years ago

Balance patch v1.1 now live


Many players have expressed that Whitevale Defender is too easy. So I have attempted to address that by making medium and hard difficulties more challenging.

Official patch notes - v1.1

Medium Difficulty

  • Change Castle max health from 25 to 15

  • Increase the health of all enemies by 15%

  • Increase the starting minerals from 60 to 70

Hard Difficulty

  • Change Castle max health from 20 to 7

  • Increase the health of all enemies by 15%

  • Increase the starting minerals from 70 to 80

Enemies

  • Wave 14 boss - Decrease the damage it does to the Castle if leaked from 12 to 8

Tools

  • Repair - Change the amount repaired from 3 to 2

  • Repair - Change the cooldown time from 10 to 14 seconds

  • Stasis - Increase the cost to unlock (crowns) from 40 to 50 crowns

  • Explosive - Increase the cost to unlock (crowns) from 160 to 220 crowns

Defenses

  • Surge - Increase the cost to unlock (crowns) from 30 to 50 crowns

  • Drill - Increase the cost to unlock (crowns) from 80 to 120 crowns

  • Bomber- Increase the cost to unlock (crowns) from 160 to 200 crowns

Blessings

  • Efficient Tools - Increase the cost to unlock (crowns) from 60 to 70 crowns

  • Efficient Building - Increase the cost to unlock (crowns) from 30 to 40 crowns

  • Surge Shock - Increase the cost to unlock (crowns) from 400 to 440 crowns

  • Salvage Parts - Increase the cost to unlock (crowns) from 520 to 560 crowns

  • Massive Burst - Increase the cost to unlock (crowns) from 800 to 900 crowns

Bug Fixes

  • When recycling the Mining Drill, the floating text displayed the wrong number of minerals returned



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