Many players have expressed that Whitevale Defender is too easy. So I have attempted to address that by making medium and hard difficulties more challenging.
Official patch notes - v1.1
Medium Difficulty
Change Castle max health from 25 to 15
Increase the health of all enemies by 15%
Increase the starting minerals from 60 to 70
Hard Difficulty
Change Castle max health from 20 to 7
Increase the health of all enemies by 15%
Increase the starting minerals from 70 to 80
Enemies
Wave 14 boss - Decrease the damage it does to the Castle if leaked from 12 to 8
Tools
Repair - Change the amount repaired from 3 to 2
Repair - Change the cooldown time from 10 to 14 seconds
Stasis - Increase the cost to unlock (crowns) from 40 to 50 crowns
Explosive - Increase the cost to unlock (crowns) from 160 to 220 crowns
Defenses
Surge - Increase the cost to unlock (crowns) from 30 to 50 crowns
Drill - Increase the cost to unlock (crowns) from 80 to 120 crowns
Bomber- Increase the cost to unlock (crowns) from 160 to 200 crowns
Blessings
Efficient Tools - Increase the cost to unlock (crowns) from 60 to 70 crowns
Efficient Building - Increase the cost to unlock (crowns) from 30 to 40 crowns
Surge Shock - Increase the cost to unlock (crowns) from 400 to 440 crowns
Salvage Parts - Increase the cost to unlock (crowns) from 520 to 560 crowns
Massive Burst - Increase the cost to unlock (crowns) from 800 to 900 crowns
Bug Fixes
When recycling the Mining Drill, the floating text displayed the wrong number of minerals returned
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