And it’s time for another update for the First Access! This one’s full of balancing, bug fixes and a few bits of new content. For example there’s a set of 10 new enemies (one for each faction) and there’s a set of new items that finally allow access to some interesting cards:
Blackout removes all effects on the target card. So no more Revenge, Incite, Taunt or anything else. let me know what you think of these cards in the comments!
Apart from that there’s a lot of balancing changes and bugfixes in this update. Not quite as much new content as I wanted in originally in the roadmap but I’m hoping to catch up soon.
However the next step is a bit of travel. I’ll be at SXSW as part of the German Haus, showing Nowhere Prophet, and I’ll be attending GDC in San Francisco right after. If you’re around, do reach out!
Major Changes
Content: Added 10 new enemies
Content: Added 8 new pieces of equipment
Content: Added a set of new leader cards (Shield Generator, Fortify, Supply etc.)
Balance: Travel cost is fixed based on road width, road length is ignored
Minor Changes
Balance: Repurpose Cost increased from 4 to 5
Balance: Bandit Saboteur reduced to 3 cost
Balance: Mortar and Autocannon now trigger at the start of turn
Balance: Added more consistent camps to locations
Balance: Autocannon only targets first unit in opposing row, only deals 2 dmg
Balance: 1000 cuts and can only target followers
Balance: Warlord is now 4/2 not 4/4
Balance: Overload Prana does not deal damage to obstacles now
Balance: Follower rewards in events can now have multiple rares+
Balance: Increased rewards on Hard slightly again
Balance: Reduced levelling cost increase
Balance: Reduced recruiting cost for small recruiting places
Balance: Crippling strike doesn’t remove on damaged but deals -2/-2 instead
Bugfix: Renaming a follower also instantly affects the tooltip now
Bugfix: Added Mulligan redraw protection
Bugfix: Battlefield Medic no longer heals obstacles
Bugfix: Guard Recruiter no longer draws cards when being attacked
Bugfix: Follower rewards no longer show the wrong rarity
Bugfix: Some “at the end of your turn” constructs triggering at the wrong turn
Bugfix: Pack Alpha text not featuring Overwhelming. Pack Alpha having Rage by mistake
Bugfix: #textReplace0# occurence in Crypt Knowledge event fixed
Bugfix: Wrong followers displayed when adding while on page 2+
Bugfix: Fixed some typos in event texts
Bugfix: Protective Priest only protecting followers now
Interface: Added Mulligan “not enough cards in deck” warning
Interface: No longer picking Beast or Drone followers in events if humans are available
Content: Added “Technopath” tag to a few follower cards
Content: Modified tower unlock event slightly
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