Game
Blue Aurora: The G.A.I.A. Project
8 years ago

Basic level design complete


Hello everyone,

The launcher is currently being debugged, so in the meantime I have completed the basic design of the final two rooms. This has been a huge step for me in the process because I’ve got a limited supply of assets and had to get creative with them to form different room designs without getting too repetitive.

I maintained the use of one asset because I wanted to ensure the quality remained high throughout the entire gameplay experience. When you are walking through a futuristic game and come across a forklift from the year 2000, it tends to kill the immersion a tad.

With this completion, I will now be going back through each room and adding the finer details. This means things like coffee cups, trash cans, pens, etc. The little details that make a room come together.

Once I’m done with that I will be moving onto phase 2 of my level design, which will be to make the facility look like it’s been in use for some time. This also includes finalizing the timeline for my story to determine just how much time the facility has been in use as well as finalizing my decision on character models for the game.

I have a lot of work ahead of me, but I’m excited to have accomplished what I have so far. I’m looking forward to taking the next steps towards the completion of my game.



0 comments

Loading...

Next up

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

ooh yes..

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.