1 year ago

Basic Spelunky Loot UI is done. Might add the option to look through the items to get descriptions but I don't think it's necessary since you can do that from your Inventory.
I do need to add a display for item amounts though!


But that's for tomorrow, I think I'm done for the day



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YUP! That's all working great! Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point. Also Button Menu needs updated to current style.

Now, slep.

#gameMaker

Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system. Plan is to have you get in a Minecart that will disable normal movement controls.

Hmm, particles make it look better, though I need to adjust the alpha value. I think I need to set a delay for buildings so they happen on the landing not at creation

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AHHHHHH Second ever Shiny Shadow Pokemon, and it's a COOL one! Also, it's THE BIGGEST EVER?!

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I think that's all sorted. Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.

You even get a refund when selling them.

Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.