4 months ago

Basic Weapons and Enemy Prototypes


This update introduces an initial implementation of the player's weapon system:

  • Rifle: activated by right mouse button. Shooting is visualized with red lines — a temporary solution to indicate direction and hit detection.

  • Grenade Launcher: added as a second weapon option; its functionality will be expanded.

Weapon switching is available via:

  • Pressing the TAB key

  • Scrolling the mouse wheel (both directions)

Additionally:

Two test NPC players have been added. Currently, they serve as targets that can be attacked and eliminated. These are temporary placeholders and will later be replaced with full-fledged AI enemies.

This is a rough prototype stage focused on testing the core combat system. The next steps include improved visuals, animations, and enemy behavior logic.



0 comments

Loading...

Next up

i'm starting my way to game dev — a 3D shooter in development

Have a good Boi

Demonstration of the spells and their effects :)!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Super Sonic Pixel art.

Sonic and Shadow as Pokémons. #Fakemon

just made @GlamrockC

I NEED TO FINISH MORE ART DANG IT!!!