
Next up
Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. 🪨 )
Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. 🫠 (Development's running a year behind schedule and the self-inflicted suffering is nonstop.)
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Funniest Bug of the Week 🪲
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It's Officially ON!! 🔥 #BattleGemPonies Welcomes in the Year of the Fire Horse!🔥🐎🔥
Everyone's talking about The Big Game 🏈 today, but we only have room for the Big Game 🎮 we're making together on our minds this weekend! #indiegamedev #SuperBowlLX
Missed Year of the Horse by taking too long to finish development. Guess there's always 2038... 🥲
This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday











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