Based on the initial feedback I've received for the mod, this patch is mainly here to address some unintentional oddities, or as I like to call them, total screw-ups.
- Fixed softlock when re-entering the opening area of the game.
- Fixed weird text behaviour when switching modes after using a save point.
- Fixed "corner-cutting spike tiles" detracting when they shouldn't.
- Fixed my real life table. It snapped in half out of nowhere (it didn't, i'm lying), but it's okay now.
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