Game
FNAF Kit
2 years ago

Been an age since I've last worked on FNAF kit. Back at it though and focusing on making it easier to run with optimizations to the way objects are loaded and saved and a few more tricks learned while working on my other new project.




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Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Buttons ver 2- jumpscare Test

If you're wondering why the next build is taking so long. here is the answer.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

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I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

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I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.