Game
FNAF Kit
1 year ago

Been an age since I've last worked on FNAF kit. Back at it though and focusing on making it easier to run with optimizations to the way objects are loaded and saved and a few more tricks learned while working on my other new project.




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I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Buttons jump scare test shot

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

If you're wondering why the next build is taking so long. here is the answer.