Next up
Buttons ver 2- jumpscare Test
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Buttons jump scare test shot
I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.
If you're wondering why the next build is taking so long. here is the answer.
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
0 comments