Next up
Improved 'splosions!
Also reworked hit feedback for Explosive Barrels and other destructible objects!
Grenades & Status Effects
# Incendiary - Sets enemies on fire and causes panic
# Acid - Slows enemies down and applies poison
# Shock - Stuns enemies in place
This and more available in game, play in browser here on GJ
New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience. I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?
Quite happy how the whole onboarding sequence now feels. Here's a quick teaser of how it plays!
Part of a promotional piece I'm working on, taking some liberties with details. Based on the game's starting mech, which isn't even the most extravagant in the entire lineup.
Alternate Realities - The Mutator System
When reality breaks down the Mutator System changes game rules unpredictably. Weird things can happen! Starting a little Mutator showcase - today: "Dark Shroud".
Enemies are wrapped in an armor of darkness!
Hm, what's that mysterious hatch?
And why was it hidden under a crate?
Could it be ... a secret?
-
Yes, yes it's a secret. Good job, Sherlock! #proceduralgeneration #roguelike #twinstick #shooter #mechs
Mutator of the day - "Vampirism" Sunlight slowly drains your health, so when outdoors best keep to your Mech. Or use the vampirism-enhanced melee strike to leech health from your foes!
While I'm preparing a larger showcase for the game, here's a quick teaser for some of the environments. #indiedev #roguelite #solodev
Mutator of the day - "Spontaneous Self-Combustion": Enemies blow up when killed, setting the stage on fire and causing all sorts of collateral damage!
0 comments