Next up
Been messing with some particle effects using UE5's Niagara, these will be used for when the cars are sliding around corners. next is to get the tyre marks to appear on the ground.
Started working on getting the cars to feel smooth when driving did encounter an issue where they would bounce when attempting to turn. managed to fix this by changing the center of mass override which now allows the cars to feel smoother when driving.
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
Showing off player 2 π
What do you think?
Why walk when you can jump?
Call it 'wrong turn'!π« The feeling of running into a house with only one exitπͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
My D&D art for my family so far (WIP if you couldn't tell)
Path of Kami, running around the shrine area
I made a small jungle house.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl












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