Next up
Been messing with some particle effects using UE5's Niagara, these will be used for when the cars are sliding around corners. next is to get the tyre marks to appear on the ground.
Started working on getting the cars to feel smooth when driving did encounter an issue where they would bounce when attempting to turn. managed to fix this by changing the center of mass override which now allows the cars to feel smoother when driving.
We are under attack!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Update 2.627
New challenges & new effects!
My D&D art for my family so far (WIP if you couldn't tell)
Regional Bulbasaur. #Pokemon
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!












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