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17
Game
Redline
3 years ago

Started working on getting the cars to feel smooth when driving did encounter an issue where they would bounce when attempting to turn. managed to fix this by changing the center of mass override which now allows the cars to feel smoother when driving.




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Been messing with some particle effects using UE5's Niagara, these will be used for when the cars are sliding around corners. next is to get the tyre marks to appear on the ground.

Been testing some different Camera angles trying to decide whether to go with the 3rd person chase camera or go more with a top down old school GTA styled camera.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

An infected room from the second part of Cybel ! Are you up for some cleansing?

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

ooh yes..

After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.

Be sure to let me know what you think!

https://gamejolt.com/games/AeonNightmares/605184