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17
Game
Redline
2 years ago

Started working on getting the cars to feel smooth when driving did encounter an issue where they would bounce when attempting to turn. managed to fix this by changing the center of mass override which now allows the cars to feel smoother when driving.




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Been testing some different Camera angles trying to decide whether to go with the 3rd person chase camera or go more with a top down old school GTA styled camera.

Been messing with some particle effects using UE5's Niagara, these will be used for when the cars are sliding around corners. next is to get the tyre marks to appear on the ground.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I-Buki

Mio-Da!

Ibuki Mioda!