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5
3 months ago

Been working more on my dark fantasy archery prototype. I created this target class in which I can invoke any sequence of methods I want. So I made a target in a tower that lifts a magic seal on the big gate. Thoughts on an exploration archery game?




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I threw together this small art test with some audio and a asset set I made. The vibes are on point. Going for a Bloodborne-esque dark fantasy vibe for my archer game. #3D #DarkFantasy #Unity #Archery #Unity3D #GameDev

Minigolf prototype I cooked up in a few hours. It has support for cutscenes, moving platforms, persistent scores, hole changing, and visual transitions!

I love it!

Apple Silicon (PREVIEW) Announcement and Development Update

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A couple days ago I started this dark fantasy archery mechanic prototype. I'm unsure where I want to take the mechanics but I'm loving the atmosphere. I just retopoligized the entire scene and added some dark post processing. #Unity #GameDev #Archery

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

I've been playing this level pretty much all afternoon. The momentum is so fun. I upped the speed just for this (really puts the Accelerate in Acceleroll!) (Also sorry Apple's Emoji keyboard randomly opened)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Physics based first person archery system in Unity. Includes time slow and recognition for different target types. Excuse poor audio quality, my screen recording software seems to be bugging out. #Unity #Unity3D #Archery #3D #GameDev