
Next up
🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Silly fella 🧙🏻♂️
The mismatched art style was annoying me so I pixelized most of the new art.
Portal
I updated my lava shader to include some rocky bits using voronoi noise.
Cool death screen that took me too long. Still not perfect but whatever.
Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)
Getting some UI stuff done. With full controller support. Working on a pause menu.
Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.











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