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11 months ago

Physics based first person archery system in Unity. Includes time slow and recognition for different target types. Excuse poor audio quality, my screen recording software seems to be bugging out. #Unity #Unity3D #Archery #3D #GameDev




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Cool death screen that took me too long. Still not perfect but whatever.

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

I updated my lava shader to include some rocky bits using voronoi noise.

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)

The mismatched art style was annoying me so I pixelized most of the new art.

Silly fella 🧙🏻‍♂️

Getting some UI stuff done. With full controller support. Working on a pause menu.

Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.