Been working on some hobby game... kinda. I have so much to show. More will be shown next week.
Features shown today:
Various Swords. (Don't question the baguette)
Blocking
Health
Entity Distraction AI
Next up
I made Chomper - A first person maze style game, that is part of a massive lore, you can play however you want but to get a win screen, you have to collect all yellow points. a bit like pac man but in depth features and AI: https://gamejolt.com/games/Chomper7580/569431
Don't Blink. A SCP 173/Weeping angel game where you do tasks to collect items in order to survive. Added maps, shops, progression and other methods so this game is not repetitive. Here is a teaser trailer using blender and UE: https://youtu.be/ED1NSlstqTE
Daleks, Cyberdrones and the TARDIS. The last image of the cyber drone/Silence. A joke that turned into a conversion A free-roam doctor who game in the making. From various AIs, Models, Gameplay and so on. Find out more here: https://discord.gg/KwhQzQNsVv
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Chomper - first person #arcade style pacman with lore and extended gameplay. Trailer: https://youtu.be/bFIO_q1jUkA Discord: https://discord.gg/KjJdXcH Key features: AI - Sight/Hear Randomly Generated Maps 3D Spatial Audio Upgrades Custom Games #horror #gamedev
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I made Miss Minutes from Loki, and a creepy tentacle monster. I then fused it and made an octopus creature, which was gonna be orange but for the horror game, made it blue
Weeping Angels Free Horror Game. Been working on various AI, fixing up their unique abilities. I also added in injured civilian AI for the players to rescue to get additional boosts or items. Still have a few things before release
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Don't Blink. They move if you blink or look away Today, did some improvements with dialouge, inventory system and a save system. Nearly finished, just some bugs, VFX, level design and audio to do. Will be setting up a test phase in the next few days.
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