11 months ago

Been working on the Treasure rooms.

I've added a new kind of object, a Wall Panel. It can give you information about an area (and the code can be reused for players to make their own signs)

I think I want this room to be a bit of a riddle?


Do you risk being greedy and go for a chest rather than the single item?

I can swap them around on generation quite easily, and change the text up too. Maybe add some more variations instead of just Wise/Greedy...

I think the main problem is deciding how trustworthy to make the text?
I want the player to doubt their choice, but I don't want them to regret it?
I'm going to make the paths shorter too, so they don't have as far to walk, but I need to make sure the rewards are out of view till you pass the gates (which will block off the other route)



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