10 months ago

Been working on the Treasure rooms.

I've added a new kind of object, a Wall Panel. It can give you information about an area (and the code can be reused for players to make their own signs)

I think I want this room to be a bit of a riddle?


Do you risk being greedy and go for a chest rather than the single item?

I can swap them around on generation quite easily, and change the text up too. Maybe add some more variations instead of just Wise/Greedy...

I think the main problem is deciding how trustworthy to make the text?
I want the player to doubt their choice, but I don't want them to regret it?
I'm going to make the paths shorter too, so they don't have as far to walk, but I need to make sure the rewards are out of view till you pass the gates (which will block off the other route)



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Huzzah! I now have AoE attacks!

I've swapped to having Magic Staffs instead of having to hold a second button to use Magic.

I'll see what else I can come up with but this fixes the keyboard ghosting issue for now.

Now I have Fireballs!

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!

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#gjbroadcast

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

GOT IT!

Ground draws right for world, and UI. Now to get back to improving frame rate*.

*current is with WAY too many chrome tabs open.

Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long