7 months ago

Been working on the Treasure rooms.

I've added a new kind of object, a Wall Panel. It can give you information about an area (and the code can be reused for players to make their own signs)

I think I want this room to be a bit of a riddle?


Do you risk being greedy and go for a chest rather than the single item?

I can swap them around on generation quite easily, and change the text up too. Maybe add some more variations instead of just Wise/Greedy...

I think the main problem is deciding how trustworthy to make the text?
I want the player to doubt their choice, but I don't want them to regret it?
I'm going to make the paths shorter too, so they don't have as far to walk, but I need to make sure the rewards are out of view till you pass the gates (which will block off the other route)



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As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.

I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.

OMGOSH! Shiny Shadow Beldum!

DING!

#Joltober 2024 has come to an end so we wanted to show off some of the art posted by your fellow Jolters.

Thank you to everyone who participated in this year's challenge!

(Check the article to links to the original posts so you can give 'em a like!)

Yea, definitely time for a Converting/Crafting UI overhaul Gonna make it smaller, and more more intuitive

Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]

Swapping to use the Modular InventoryUI from Fishtank etc will fix it!

Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.

Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!