Game
MerFight

4 years ago

Began working on a "training mode" stage of sorts.

It'll have more grid blocks and be more traditional soon, but getting a base idea down.




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Version 0.45.0 of #MerFight is live.

Mostly just visual changes. The hope is to improve visuals overall as well as help with fighter -> background contrast.

Happy Halloween!

Here are three, free new costumes and some minor gameplay changes for #MerFight!

MerFight 0.39.2 is live. Fixed some issues with setting vSyncing, a small Bolt change, and gave King Rho 4 new costume colors. Can you guess the inspirations for 2/4? Think bosses. #screenshotsunday

Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)

I'm announcing #MerFight SEAson 1. It's first two characters, Clamilton and a rocky guest, will be free additions and should be out before the end of the summer.

Some new screenshots! Aiming to leave early access on February 12th (or the week of)

Version 0.44 of #MerFight is live! Here's a video going over some of the changes.

Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)

Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.

Version 1.0.8p is live with a early access preview of MerFight's first DLSea fighter, Clamilton, who'll be playable until June 3rd, 2024.