Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)
Next up
#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)
ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT
Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Version 1.2 of MerFight is live!
With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)
I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Version 0.44 of #MerFight is live! Here's a video going over some of the changes.
Some new screenshots! Aiming to leave early access on February 12th (or the week of)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working on a "Frame Explorer" so players can look at moves in training mode for specific frame data exploration. Some weird glitches (facial anim gets stuck) but nothing game-breaking. Silly more than anything.
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