Next up
Progress so far on oc submission stuff
I've been... occupied.
Still dreading the whole music issue but I'll figure smthn out
To think they actually made the games is both insane and a blessing
"Why he built like đłď¸âđ?"
It's not perfect but it works. I'm gonna use a different method using Aseprite for the actual spritesheet so the process goes by faster
Rivals!!
I would love to make a full spritesheet sometime later but for now I just have the idle
Mario and Shovel Knight for comparison
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
So... that happened.
I got sidetracked and made myself learn Java for a Minecraft mod oops
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
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