Next up
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
Idk it didn't feel right having the Baldi's Basics design for Zenith just be a human, so he got a conceptual overhaul
Nothing crazy for now
Yea ik it's late but I gotta post at least something
I'm getting more ref sheets done + emojis/stickers
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
Beta build releases next week
Sorry for the lack of updates on the game, irl stuff yk?
Intermission screenshots/ art
Because it's funny
I've been rewriting the intro section for a long time, and I think I'm finally satisfied with it.
It shouldn't be too long before I'm able to record the gameplay footage.
Somehow managed to get the Portal Poster working in Classic. I'm so tired aaaaaauugh
So... that happened.


















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