Next up
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
Progress so far on oc submission stuff
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
I've typed and deleted 13 captions for this image idk what to say about it other than fnf
Kinda forgot to share this a little while ago, my bad
So... that happened.
Forwarding this form for everyone, hoping everyone votes on it fairly
https://docs.google.com/forms/d/e/1FAIpQLSchneknMRvpNG_2x5OwEc6q…
It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod
The modding documentation isn't even complete so idk what imports I can use
Separated the projects to a different page, there were too many to keep on the homepage. Each project will have it's own little theme when you click on it eventually, but for now only UT Lost and AA:TLF have anything
Finally made the company logo look good It's still not perfect by any means, but it's a definite step up from the original

















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