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Baldi's Advanced Math Courses!

2 years ago

This 4 second animation has been processing for 2 hours, just why


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Apparently I've managed to pull off a brief "everything-block" because wdym this is the only thing I've created in the last 5 days

Finally made the company logo look good It's still not perfect by any means, but it's a definite step up from the original

Update:

- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks

So... that happened.

I have a scheduled upload for Christmas that should actually make up for the lack of posts, trust the process this time

I learned how to update the ai path finding, so that's good

What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.

Idk it didn't feel right having the Baldi's Basics design for Zenith just be a human, so he got a conceptual overhaul

Nothing crazy for now

Somehow managed to get the Portal Poster working in Classic. I'm so tired aaaaaauugh

Separated the projects to a different page, there were too many to keep on the homepage. Each project will have it's own little theme when you click on it eventually, but for now only UT Lost and AA:TLF have anything

https://anonymousanarchy.neocities.org/Additional

It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod

The modding documentation isn't even complete so idk what imports I can use