Next up
Apparently I've managed to pull off a brief "everything-block" because wdym this is the only thing I've created in the last 5 days
Finally made the company logo look good It's still not perfect by any means, but it's a definite step up from the original
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
So... that happened.
I have a scheduled upload for Christmas that should actually make up for the lack of posts, trust the process this time
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
Idk it didn't feel right having the Baldi's Basics design for Zenith just be a human, so he got a conceptual overhaul
Nothing crazy for now
Somehow managed to get the Portal Poster working in Classic. I'm so tired aaaaaauugh
Separated the projects to a different page, there were too many to keep on the homepage. Each project will have it's own little theme when you click on it eventually, but for now only UT Lost and AA:TLF have anything
It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod
The modding documentation isn't even complete so idk what imports I can use

















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