Next up
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
This is meant for the #GJRW25 video later on before the year ends, I'm posting mine a little early due to concerns regarding the amount of participants. Either way, be on the lookout for that to come out
The return
It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod
The modding documentation isn't even complete so idk what imports I can use
Separated the projects to a different page, there were too many to keep on the homepage. Each project will have it's own little theme when you click on it eventually, but for now only UT Lost and AA:TLF have anything
《WE'RE HIRING!》
We need help with putting this mod together! Anybody who wants to possibly help with the game and follows the requirements, please feel free to DM me on Discord! (My user is terminal.000)
See you on the flipside!
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
Beta build releases next week
Sorry for the lack of updates on the game, irl stuff yk?





















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