Next up
Every day I'm shuffling
Idk it didn't feel right having the Baldi's Basics design for Zenith just be a human, so he got a conceptual overhaul
Nothing crazy for now
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
Filled with Captain Crunch cereal and a dream to make it to Christmas frfr
Happy new year everyone, I'm still extremely honored to still be here. Hoping that 2026 is even better
Beta build releases next week
Sorry for the lack of updates on the game, irl stuff yk?
So... that happened.
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
I've been rewriting the intro section for a long time, and I think I'm finally satisfied with it.
It shouldn't be too long before I'm able to record the gameplay footage.




















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