Next up
I've been rewriting the intro section for a long time, and I think I'm finally satisfied with it.
It shouldn't be too long before I'm able to record the gameplay footage.
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
This is meant for the #GJRW25 video later on before the year ends, I'm posting mine a little early due to concerns regarding the amount of participants. Either way, be on the lookout for that to come out
Filled with Captain Crunch cereal and a dream to make it to Christmas frfr
Every day I'm shuffling
Beta build releases next week
Sorry for the lack of updates on the game, irl stuff yk?
The return
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
《WE'RE HIRING!》
We need help with putting this mod together! Anybody who wants to possibly help with the game and follows the requirements, please feel free to DM me on Discord! (My user is terminal.000)
See you on the flipside!




















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