Game
Darkest Nights at Fazbear's
2 months ago

beta testing has gone very well! testers have reported that the game is stressful and hard, but fun at the same time. bugs got fixed and I surprisingly had to make no balancing changes




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it's just been 2 days, and I'm already halfway on the AIs of the characters! 4 more AIs remain, so check back on the AI progress chart for any updates!

school will start soon however, so I might not be able to make the game as fast as I am right now

the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made

and yes piss freddy is in the game it ain't a secret no more

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

all rooms have been made and rendered! some renders need some updates though

but you know what that means? AI CAN START!!!!!!!!!!!!!!!!!

I will go in order so I'll start with freddy and go from there, have his jumpscare here actually

touhou? more like freakhou...

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

how bite feels after taking the longest time to finish

I made a 3D model of Butler Toad from Five Nights at Sonic's 2 DX!

Follow the game here (I beta test for it!): https://gamejolt.com/games/FNaSDX/869717

(I am a bit of a beginner in terms of actual modeling, so don't be surprised if it's rather low quality)

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away