Game
Darkest Nights at Fazbear's
1 year ago

beta testing has gone very well! testers have reported that the game is stressful and hard, but fun at the same time. bugs got fixed and I surprisingly had to make no balancing changes




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here's a slight design tweak for chomp, no the game will not be updated to change his design

I think I'm forgetting I can post here because instead of posting this on gamejolt first I sent it in like 2 different places on discord so like sighhhhhhhhhhhhhh

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

to keep yall entertained here's my current progress on my time from headspace night til I beat it...

I was being admittedly kinda sloppy so I don't know how I was able to get this run to a 4:08 compared to my previous 3:01 pb...

@Peripherals has FINALLY released the new (and actually good!) version of Darkest Nights at Fazbear's, please go support and play the game as it has been in development for quite a long time!

Made special art just for the release!

https://gamejolt.com/games/charmingnights/793769

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

I made this model 2 months ago but forgot to post it, so here's credshare!

I can become Jason from Forsaken with this

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away