Hey everyone, welcome to the first devlog of Beyond The Path. Since this is the first devlog of the game, i will start telling you the current state in the developement and what the game is about. Currently, the character has a proper movement, ground check (checks if the player is touching the ground so you cant fly by spamming the jump button) and the game has a user interface (still working on a pause menu), a level selector and a main menu. Game is still in an early developement stage but after i make an enemy ai, i will upload an alpha version as soon as i can. Now i want to talk about what the game will be like. I haven't decided about the story yet but there will be 90 levels (which i will be adding to after the full release) with 6 various themes each with 15 levels and 3 bosses. The worlds (as i mentioned earlier as themes) are The Forest, Ruins, Desert, Ice Land, Swamp and Deep Mines. Like i said in the description, the game will have multiplayer up to 3 players but later on, i will add a 4th player. This is it for the first devlog of Beyond The Path and thank you so much for supporting the process by being a part of the community. Stay tuned and see you in the next devlog.
Next up
Beyond The Path Devlog 2
Runestones: from concept to in-game model🗿
Shadow The Hedgehog X pixel art
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Levels' maps.
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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