Hey everyone, welcome to the first devlog of Beyond The Path. Since this is the first devlog of the game, i will start telling you the current state in the developement and what the game is about. Currently, the character has a proper movement, ground check (checks if the player is touching the ground so you cant fly by spamming the jump button) and the game has a user interface (still working on a pause menu), a level selector and a main menu. Game is still in an early developement stage but after i make an enemy ai, i will upload an alpha version as soon as i can. Now i want to talk about what the game will be like. I haven't decided about the story yet but there will be 90 levels (which i will be adding to after the full release) with 6 various themes each with 15 levels and 3 bosses. The worlds (as i mentioned earlier as themes) are The Forest, Ruins, Desert, Ice Land, Swamp and Deep Mines. Like i said in the description, the game will have multiplayer up to 3 players but later on, i will add a 4th player. This is it for the first devlog of Beyond The Path and thank you so much for supporting the process by being a part of the community. Stay tuned and see you in the next devlog.
Next up
Beyond The Path Devlog 2
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Family band complete!
Terraria
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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