Game
Shrikes
10 years ago

Big Update


It’s been a couple days without an update on the state of the game, so here’s the list of changes:

  • The code has been almost completely rewritten.

  • The problem with the keys scrolling the page is solved.

  • There’s 3 kinds of enemy (just aesthetically different for now)

  • Death animations.

  • The player can now perform a bayonete charge.

  • Grenades have been implemented (you have only 3 for now).

  • The first hit won’t kill you.

  • There’s now a title screen, and information regarding the player’s performance is provided upon death.

I’m uploading now what will probably be the final gbjam version (I may try to add some other feature).
I’d like to keep updating the game once the jam is over, though; there’s a lot of features that I did not have time to put in.

Thanks for reading!



0 comments

Loading...

Next up

Third Day The very basics are almost on place, although at this point the code is in serious need of some refactoring. My plans for tomorrow include working on the background, enemy animations and getting something at least minimally playable.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

What you all think

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

My D&D art for my family so far (WIP if you couldn't tell)

Made my first ever animation.

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901