Game
Duck n' Dodge
9 years ago

Biome Update - Change Log


=== The Biome Update ===

*Changes:

  • Added a new snow biome, unique with a new ice trap

  • Added new particle effects, doodads, and textures to the tundra biome

  • Changed the direction of the sun to better illuminate the enemies on the field

  • Added a 2 second delay after you lose so you can see the death animation

    • It’s skippable with clicking or moving

  • Reworked the way red enemies think about pathing, so they get stuck less

  • Several changes to Level Generation

    • Better detected and set the difficulty of a map

    • Added more checks to make sure levels can’t be blocked

    • Included the ice trap to be spawned in tundra biomes

*Fixes:

  • Bullets weren’t exploding when they hit players, but they are now

  • Fixed the pause menu first page from not being avaliable

  • Fixed an issue where logs would never generate in the first row

  • Fixed several problems with stamp generation and placement



0 comments

Loading...

Next up

The Difficulty Update

GUI Overhaul - Feature Preview!

The Powerup Update Change Log

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

2d lighting experiment