Game
Duck n' Dodge
9 years ago

Biome Update - Change Log


=== The Biome Update ===

*Changes:

  • Added a new snow biome, unique with a new ice trap

  • Added new particle effects, doodads, and textures to the tundra biome

  • Changed the direction of the sun to better illuminate the enemies on the field

  • Added a 2 second delay after you lose so you can see the death animation

    • It’s skippable with clicking or moving

  • Reworked the way red enemies think about pathing, so they get stuck less

  • Several changes to Level Generation

    • Better detected and set the difficulty of a map

    • Added more checks to make sure levels can’t be blocked

    • Included the ice trap to be spawned in tundra biomes

*Fixes:

  • Bullets weren’t exploding when they hit players, but they are now

  • Fixed the pause menu first page from not being avaliable

  • Fixed an issue where logs would never generate in the first row

  • Fixed several problems with stamp generation and placement



0 comments

Loading...

Next up

The Powerup Update Change Log

The Difficulty Update

GUI Overhaul - Feature Preview!

We are under attack!

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria