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Minecraft: Better than Blocks

3 months ago

Biomes and terrain generation are next.


I've implemented a brand new height map generator that makes better use of sine waves. It's as close to perlin noise as I can be bothered to make, and to be honest I much prefer the results I get from this because it's FAR more controllable and configurable.

I'm using a custom-modified pseudorandom cycle engine originally by DadOfMrLog.

Biomes I think I can implement:

  • Plains

  • Forest

  • Birch Forest

  • Meadow

  • Snowy Peaks



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