Game
Minecraft: Better than Blocks

7 hours ago

Terrain generation is complicated.


I don't mean that in a technical sense, though that does hold true for what I'm about to talk about. Image 1 is 10 randomly seeded worlds in the BTB terrain generator, and they all look very samey, but right now that's for a reason.

Minecraft's terrain is iconic, and something I desperately want to replicate, though it's a challenge based on how the player interacts with the world in a 2D environment as opposed to 3D, and this is gonna sound so obvious and stupid.

In Minecraft, when you spawn in front of a giant mountain, what do you do? You walk around it, as you can in 3D space. But what can you do in a 2D game aside from walk in the other direction? All it takes is two blocks to stop you from being able to progress in a direction. Worse still, you can't really see the whole mountain in this game, I can't render all of that on screen.

My point is that if I were to add the complex terrain, exploration would be difficult without blocks to pillar up.

I'm sure I could find a way to adapt it or make it a world type alongside superflat, but I don't want to go through the trouble of remaking that complex and dynamic terrain generation only for it to not be used by default. It's too much work.

This was just a rant about trying to adapt a 3D game into 2D and just one example of the problems that's causing :')



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oh... they arent ready. those silly grass blocks and dirt blocks and stone blocks arent ready for how GENERATED they are gonna be.

(I am going insane.)

Biomes and terrain generation are next.

tree. not planted by mrbeast.

I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

ooga wooga ooga

world gen is now working

playing old versions of minecraft is lowkey overrated. where's my granite :(