Just a small animation test in Cycles to see what I could pull off, that torch fire still needs tweaking but I'm happy with this quick test that took so many hours to work on.
As pretty as fire can be, never touch it!
Just a small animation test in Cycles to see what I could pull off, that torch fire still needs tweaking but I'm happy with this quick test that took so many hours to work on.
As pretty as fire can be, never touch it!
Your fellow classmates when you pull out a pack of gum:
Via unknown substance, 39 would escape to what he called his 'Safe Haven'. He became detatched, and would be with his friends again, venturing The Island, quelling all evil that lurked within.
But... All good things come to an end, eventually.
Foxioo's static shader is quite satisfying to look at, still got a few kinks to iron out though.
Bro literally woke up and said: 'Fuck it Imma turn into two trees today.'
Updating maps then loading an older save tends to greet me with crashes or less interesting bugs, instead I got this today.
Plushie be like: You're doing that the stupid way, this is how it's done!
Since I've made it painfully obvious something new is in the works, the GameJolt page for Custom Nights With 39 is officially live: https://gamejolt.com/games/CNW39/1000802
Double Trouble
I've seen many speculate about the red eye, so I figured as a little Xmas pressie to you all, I'd finally clear the air. Two bunnies are better than one, right? Merry Xmas & Happy Holidays from down under! ~39
Impurity ~ Early tests involving placeholder enemies, health and combat. (Content subject to change.)
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