Just a small animation test in Cycles to see what I could pull off, that torch fire still needs tweaking but I'm happy with this quick test that took so many hours to work on.
As pretty as fire can be, never touch it!
Just a small animation test in Cycles to see what I could pull off, that torch fire still needs tweaking but I'm happy with this quick test that took so many hours to work on.
As pretty as fire can be, never touch it!
Impurity ~ Early tests involving placeholder enemies, health and combat. (Content subject to change.)
A closer look at the procedurally generated fog and the dying trees blowing in the wind.
I've admittedly spent more time than needed just taking in the environment because it's so relaxing... for me anyway xP
Newer, accurate models of 39 & his friends were set to replace them, with improved security technology, nullifying the need for a nightguard. But the new green rabbit would face a devastating malfunction, attacking everything on sight, with brute force.
Since I've made it painfully obvious something new is in the works, the GameJolt page for Custom Nights With 39 is officially live: https://gamejolt.com/games/CNW39/1000802
Bro literally woke up and said: 'Fuck it Imma turn into two trees today.'
Updating maps then loading an older save tends to greet me with crashes or less interesting bugs, instead I got this today.
Booping experts hate this one trick.
Think fast, chucklenuts! 💥
In celebration of 39's 7th anniversary, I've decided to give you all a small taste of Impurity with a short demo.
Play sample 'item' (uninteruptable) on channel 1
The one that he called: Sam, arrived at the studio just before 12am, unbeknownst to them, he had a plan: To participate in various amounts of tomfoolery.
Gay blue bear thinks he's got big shoes to fill, settle down blud, ya ain't that special 😂
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